1 Market Overview of E-sports
1.1 E-sports Market Overview
1.1.1 E-sports Product Scope
1.1.2 Market Status and Outlook
1.2 Global E-sports Market Size Overview by Region 2015 VS 2020 VS 2026
1.3 Global E-sports Market Size by Region (2015-2026)
1.4 Global E-sports Historic Market Size by Region (2015-2020)
1.5 Global E-sports Market Size Forecast by Region (2021-2026)
1.6 Key Regions E-sports Market Size YoY Growth (2015-2026)
1.6.1 North America E-sports Market Size YoY Growth (2015-2026)
1.6.2 Europe E-sports Market Size YoY Growth (2015-2026)
1.6.3 China E-sports Market Size YoY Growth (2015-2026)
1.6.4 Rest of Asia Pacific E-sports Market Size YoY Growth (2015-2026)
1.6.5 Latin America E-sports Market Size YoY Growth (2015-2026)
1.6.6 Middle East & Africa E-sports Market Size YoY Growth (2015-2026)
2 E-sports Market Overview by Type
2.1 Global E-sports Market Size by Type: 2015 VS 2020 VS 2026
2.2 Global E-sports Historic Market Size by Type (2015-2020)
2.3 Global E-sports Forecasted Market Size by Type (2021-2026)
2.4 MOBA
2.5 FPS
2.6 RTS
2.7 Other
3 E-sports Market Overview by Type
3.1 Global E-sports Market Size by Application: 2015 VS 2020 VS 2026
轉(zhuǎn)?自:http://m.hczzz.cn/1/59/Global-E-sports-Industry-In-Depth-Research-and-Trends-Report-2020-2026.html
3.2 Global E-sports Historic Market Size by Application (2015-2020)
3.3 Global E-sports Forecasted Market Size by Application (2021-2026)
3.4 Professional
3.5 Amateur
4 Global E-sports Competition Analysis by Players
4.1 Global E-sports Market Size (Million US$) by Players (2015-2020)
4.2 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-sports as of 2019)
4.3 Date of Key Manufacturers Enter into E-sports Market
4.4 Global Top Players E-sports Headquarters and Area Served
4.5 Key Players E-sports Product Solution and Service
4.6 Competitive Status
4.6.1 E-sports Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles and Key Data
5.1 Company 1
5.1.1 Company 1 Profile
5.1.2 Company 1 Main Business and Company's Total Revenue
5.1.3 Company 1 Products, Services and Solutions
5.1.4 Company 1 Revenue (US$ Million) (2015-2020)
5.1.5 Company 1 Recent Developments
5.2 Company 2
5.2.1 Company 2 Profile
5.2.2 Company 2 Main Business and Company's Total Revenue
5.2.3 Company 2 Products, Services and Solutions
5.2.4 Company 2 Revenue (US$ Million) (2015-2020)
5.2.5 Company 2 Recent Developments
5.3 Company 3
5.5.1 Company 3 Profile
5.3.2 Company 3 Main Business and Company's Total Revenue
5.3.3 Company 3 Products, Services and Solutions
5.3.4 Company 3 Revenue (US$ Million) (2015-2020)
5.3.5 Company 4 Recent Developments
5.4 Company 4
5.4.1 Company 4 Profile
5.4.2 Company 4 Main Business and Company's Total Revenue
5.4.3 Company 4 Products, Services and Solutions
5.4.4 Company 4 Revenue (US$ Million) (2015-2020)
5.4.5 Company 4 Recent Developments
5.5 Company 5
5.5.1 Company 5 Profile
5.5.2 Company 5 Main Business and Company's Total Revenue
5.5.3 Company 5 Products, Services and Solutions
5.5.4 Company 5 Revenue (US$ Million) (2015-2020)
5.5.5 Company 5 Recent Developments
5.6
5.6.1 Profile
5.6.2 Main Business and Company's Total Revenue
5.6.3 Products, Services and Solutions
5.6.4 Revenue (US$ Million) (2015-2020)
5.6.5 Recent Developments
全球電子競(jìng)技產(chǎn)業(yè)的深入研究和趨勢(shì)報(bào)告2020至2026年
5.7 Company 6
5.7.1 Company 6 Profile
5.7.2 Company 6 Main Business and Company's Total Revenue
5.7.3 Company 6 Products, Services and Solutions
5.7.4 Company 6 Revenue (US$ Million) (2015-2020)
5.7.5 Company 6 Recent Developments
5.8 Company 7
5.8.1 Company 7 Profile
5.8.2 Company 7 Main Business and Company's Total Revenue
5.8.3 Company 7 Products, Services and Solutions
5.8.4 Company 7 Revenue (US$ Million) (2015-2020)
5.8.5 Company 7 Recent Developments
5.9 Company 8
5.9.1 Company 8 Profile
5.9.2 Company 8 Main Business and Company's Total Revenue
5.9.3 Company 8 Products, Services and Solutions
5.9.4 Company 8 Revenue (US$ Million) (2015-2020)
5.9.5 Company 8 Recent Developments
6 North America E-sports by Players and by Application
6.1 North America E-sports Market Size and Market Share by Players (2015-2020)
6.2 North America E-sports Market Size by Application (2015-2020)
7 Europe E-sports by Players and by Application
7.1 Europe E-sports Market Size and Market Share by Players (2015-2020)
7.2 Europe E-sports Market Size by Application (2015-2020)
8 China E-sports by Players and by Application
8.1 China E-sports Market Size and Market Share by Players (2015-2020)
8.2 China E-sports Market Size by Application (2015-2020)
9 Rest of Asia Pacific E-sports by Players and by Application
9.1 Rest of Asia Pacific E-sports Market Size and Market Share by Players (2015-2020)
9.2 Rest of Asia Pacific E-sports Market Size by Application (2015-2020)
10 Latin America E-sports by Players and by Application
10.1 Latin America E-sports Market Size and Market Share by Players (2015-2020)
10.2 Latin America E-sports Market Size by Application (2015-2020)
11 Middle East & Africa E-sports by Players and by Application
11.1 Middle East & Africa E-sports Market Size and Market Share by Players (2015-2020)
11.2 Middle East & Africa E-sports Market Size by Application (2015-2020)
12 E-sports Market Dynamics
12.1 Industry Trends
12.2 Market Drivers
12.3 Market Challenges
12.4 Porter's Five Forces Analysis
13 Research Finding /Conclusion
14 Methodology and Data Source
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
全球電子競(jìng)技產(chǎn)業(yè)的深入研究和趨勢(shì)報(bào)告2020至2026年
14.3 Disclaimer
14.4 Author List
List of Tables
Table 1. Global Market E-sports Market Size (US$ Million) Comparison by Region 2015 VS 2020 VS 2026
Table 2. Global E-sports Market Size by Region (2015-2020) (US$ Million)
Table 3. Global E-sports Market Size Share by Region (2015-2020)
Table 4. Global E-sports Forecasted Market Size by Region (2021-2026) (US$ Million)
Table 5. Global E-sports Forecasted Market Size Share by Region (2021-2026)
Table 6. Global E-sports Market Size (US$ Million) by Type: 2015 VS 2020 VS 2026
Table 7. Global E-sports Market Size by Type (2015-2020) (US$ Million)
Table 8. Global E-sports Revenue Market Share by Type (2015-2020)
Table 9. Global E-sports Forecasted Market Size by Type (2021-2026) (US$ Million)
Table 10. Global E-sports Revenue Market Share by Type (2021-2026)
Table 11. Global E-sports Market Size (US$ Million) by Application: 2015 VS 2020 VS 2026
Table 12. Global E-sports Market Size by Application (2015-2020) (US$ Million)
Table 13. Global E-sports Revenue Market Share by Application (2015-2020)
Table 14. Global E-sports Forecasted Market Size by Application (2021-2026) (US$ Million)
Table 15. Global E-sports Revenue Market Share by Application (2021-2026)
Table 16. Global E-sports Revenue (US$ Million) by Players (2015-2020)
Table 17. Global E-sports Revenue Market Share by Players (2015-2020)
Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-sports as of 2019)
Table 19. Date of Key Manufacturers Enter into E-sports Market
Table 20. Global E-sports Top Players Headquarters and Area Served
Table 21. E-sports Product Solution and Service
Table 22. Global E-sports Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Company 1 Basic Information List
Table 25. Company 1 Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 26. Company 1 E-sports Products, Services and Solutions
Table 27. Revenue (Million US$) in E-sports Business of Company 1 (2015-2020)
Table 28. Company 1 Recent Developments
Table 29. Company 2 Basic Information List
Table 30. Company 2 Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 31. Company 2 E-sports Products, Services and Solutions
Table 32. Revenue (Million US$) in E-sports Business of Company 2 (2015-2020)
Table 33. Company 2 Recent Developments
Table 34. Company 3 Basic Information List
Table 35. Company 3 Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 36. Company 3 E-sports Products, Services and Solutions
Table 37. Revenue (Million US$) in E-sports Business of Company 3 (2015-2020)
Table 38. Company 3 Recent Developments
Table 39. Company 4 Basic Information List
Table 40. Company 4 Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 41. Company 4 E-sports Products, Services and Solutions
Table 42. Revenue (Million US$) in E-sports Business of Company 4 (2015-2020)
Table 43. Company 4 Recent Developments
quánqiú diànzǐ jìngjì chǎnyè de shēnrù yánjiū hé qūshì bàogào 2020 zhì 2026 nián
Table 44. Company 5 Basic Information List
Table 45. Company 5 Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 46. Company 5 E-sports Products, Services and Solutions
Table 47. Revenue (Million US$) in E-sports Business of Company 5 (2015-2020)
Table 48. Company 5 Recent Developments
Table 49. Basic Information List
Table 50. Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 51. E-sports Products, Services and Solutions
Table 52. Revenue (Million US$) in E-sports Business of (2015-2020)
Table 53. Recent Developments
Table 54. Company 6 Basic Information List
Table 55. Company 6 Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 56. Company 6 E-sports Products, Services and Solutions
Table 57. Revenue (Million US$) in E-sports Business of Company 6 (2015-2020)
Table 58. Company 6 Recent Developments
Table 59. Company 7 Basic Information List
Table 60. Company 7 Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 61. Company 7 E-sports Products, Services and Solutions
Table 62. Revenue (Million US$) in E-sports Business of Company 7 (2015-2020)
Table 63. Company 7 Recent Developments
Table 64. Company 8 Basic Information List
Table 65. Company 8 Description, Business Overview and Total Revenue (US$ Million) Generated in 2019
Table 66. Company 8 E-sports Products, Services and Solutions
Table 67. Revenue (Million US$) in E-sports Business of Company 8 (2015-2020)
Table 68. Company 8 Recent Developments
Table 69. Global E-sports Market Size by Type (2015-2020) (Million US$)
Table 70. North America E-sports Market Size by Players (2015-2020) (US$ Million)
Table 71. North America E-sports Market Size Share by Players (2015-2020)
Table 72. North America E-sports Market Size by Application (2015-2020) (US$ Million)
Table 73. Europe E-sports Market Size by Players (2015-2020) (US$ Million)
Table 74. Europe E-sports Market Size Share by Players (2015-2020)
Table 75. Europe E-sports Market Size by Application (2015-2020) (US$ Million)
Table 76. China E-sports Market Size by Players (2015-2020) (US$ Million)
Table 77. China E-sports Market Size Share by Players (2015-2020) (US$ Million)
Table 78. China E-sports Market Size by Application (2015-2020) (US$ Million)
Table 79. Rest of Asia Pacific E-sports Market Size by Players (2015-2020) (US$ Million)
Table 80. Rest of Asia Pacific E-sports Market Size Share by Players (2015-2020) (US$ Million)
Table 81. Rest of Asia Pacific E-sports Market Size by Application (2015-2020) (US$ Million)
Table 82. Latin America E-sports Market Size by Players (2015-2020) (US$ Million)
Table 83. Latin America E-sports Market Size Share by Players (2015-2020) (US$ Million)
Table 84. Latin America E-sports Market Size by Application (2015-2020) (US$ Million)
Table 85. Middle East & Africa E-sports Market Size by Players (2015-2020) (US$ Million)
Table 86. Middle East & Africa E-sports Market Size Share by Players (2015-2020) (US$ Million)
Table 87. Middle East & Africa E-sports Market Size by Application (2015-2020) (US$ Million)
Table 88. Market Top Trends
Table 89. Key Drivers: Impact Analysis (2021-2026)
Table 90. Key Challenges
Table 91. Research Programs/Design for This Report
Table 92. Key Data Information from Secondary Sources
グローバルE-スポーツ業(yè)界の深い研究動(dòng)向レポート2020-2026
Table 93. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-sports Market Size (US$ Million) Status and Outlook (2015-2026)
Figure 2. Global E-sports Market Share by Regions: 2020 VS 2026
Figure 3. North America E-sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 4. Europe E-sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 5. China E-sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 6. Rest of Asia Pacific E-sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 7. Latin America E-sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 8. Middle East & Africa E-sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 9. Global E-sports Market Share by Type in 2020 & 2026
Figure 10. MOBA Market Size (US$ Million) YoY Growth (2015-2026)
Figure 11. FPS Market Size (US$ Million) YoY Growth (2015-2026)
Figure 12. RTS Market Size (US$ Million) YoY Growth (2015-2026)
Figure 13. Other Market Size (US$ Million) YoY Growth (2015-2026)
Figure 14. Global E-sports Market Size Share by Application in 2020 & 2026
Figure 15. E-sports Market Size (US$ Million) and Growth Rate in Professional (2015-2020)
Figure 16. E-sports Market Size (US$ Million) and Growth Rate in Amateur (2015-2020)
Figure 17. E-sports Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 18. Global Top 5 and Top 10 Players E-sports Market Share in 2019
Figure 19. Europe E-sports Revenue Market Share by Application (2015-2020)
Figure 20. China E-sports Revenue Market Share by Application (2015-2020)
Figure 21. Rest of Asia Pacific E-sports Revenue Market Share by Application (2015-2020)
Figure 22. Latin America E-sports Revenue Market Share by Application (2015-2020)
Figure 23. Middle East & Africa E-sports Revenue Market Share by Application (2015-2020)
Figure 24. Porter's Five Forces Analysis
Figure 25. Bottom-up and Top-down Approaches for This Report
Figure 26. Data Triangulation
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